A downloadable game for Windows and macOS

Moon Touched

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"Let blood answer blood."

"Arthur the king is dead. Arthur the ravager yet lives."

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Arthur expected headhunters to loot his corpse as he lay under the bodies of his men in the blood-soaked fields of Camlan. He never predicted the enemy would instead crave his prowess for spoil. 

Cold executioner of justice, Creoda of the Gewisse, has been blessed by the moon god to taste death but not to succumb. Every murder he suffers demands blood as the price of his divine wergild. As long as he serves Mōna, he will pursue his butchers with neither fear nor mercy in his heart.

But even a tireless wolf like Creoda suffers the occasional thorn of conscience. In order to sever his thralldom and live as a normal man, he must slay the source of his curse: his brother. 

Emboldened by Arthur's fiery spirit but wary of his reckless nature, Creoda offers his captive a grim proposition:

"Fight."

"Flee."

"Die."

"It makes no difference."

A hard-bitten skeptic, Arthur tests the Saxon's limits by fire, water, and blade. Each brutal encounter teaches him a little more about Creoda - and himself - than he cares to admit.

Armed with only his wits, a hexed sword, the loyalty of his companion, Bedwyr, and the cold whispers of death swirling about him, he must find a way to conquer his demons... Or find his head on a pike.

Based on Welsh versions of Arthurian legend, Moon-Touched is a dark fantasy where one wrong step could very well prove your last. 

Reports of the king's death may be exaggerated. How much depends on you.

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Features

  • Moon-Touched prioritizes Welsh Arthurian tales over traditional French romances, with the intent to bring some love to this less-recognized source material. Readers who are familiar with such tales ought to pick up on references to the Mabinogion and other similar works, but it is not intended to be completely inaccessible to mainstream audiences. In fact, it may be better to leave your expectations at the door.


  • Dark Atmosphere - A dark narrative with elements of psychological and survival horror.


  • CGs - A cinematic experience, with dynamic CGs.


  • Cosmetics - Unlockable cosmetics for Arthur and Creoda.


  • Codices - Languages, characters, deities, weapons, pronunciation guide, map, and achievement screens are provided for the player's convenience.


  • Language Mode - Glossaries include terms in Welsh, Old English, and Yoruba. The start of the game offers you the choice to play a "translated" version without these terms, or a version with the original languages left intact.


  • Shades Mode - Unlockable cosmetics for Arthur and Creoda.


  • Music - A somber OST. A list of attributions and licenses can be found on the About screen.


  • Konami Code - Enter "up, up, down, down, left, right, left, right, B, A" on your keyboard at any time during the game.


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Warnings

In-Progress: 

Please be aware that this project is a demo and not a full game due to time and resource constraints. I hope to release it in installments.

Content Warnings:

  • Blood
  • Violence
  • Disturbing imagery
  • Language
  • Suggestive themes
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Dev Blog

@moon-touched-vn on Tumblr


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Wiki

https://moon-touched.fandom.com/wiki/Moon_Touched


Updated 22 days ago
StatusIn development
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorskaruresonic
GenreVisual Novel
Tagsarthurian, Dark Fantasy, king-arthur, non-anime, Psychological Horror, Ren'Py, Survival Horror, Violent

Download

Download
Moon-Touched-1.0-pc.zip 960 MB
Download
Moon-Touched-1.0-win.zip 950 MB
Download
Moon-Touched-1.0-mac.zip 955 MB

Install instructions

Extract the appropriate ZIP file and find the .exe under the name "Moon-Touched."

Development log

Comments

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(+1)

Don't know much about King Arthur except story beats from the French version, so I'm happy to experience this from a fresh perspective! I love the inclusion of the glossary and map, too. There's a lot of art here which was pleasantly unexpected for a VN. I'm already attached to the characters and am wondering where the story will go...

Issues: 

Had a two ensures that reset to the prior screens, but I went on successfully afterwards. 

UI feedback: 

The interrupt nodes come in too quickly to read the beginning of the node they interrupt. 

I like the option wheel but if they had text or icons that appeared when highlighting them that would help with knowing which one is which.

Again, glossary is great, but I wish this was just one button on the side menu that takes you to a glossary screen with tabs to cycle between the different sections. 

I would prefer for the icons on the side menu to be opaque instead of being transparent until you mouse over them.

Using the mouse scroll wheel on the background of the glossary pages returns the player back to the game, when I expected to be able to scroll the text even though I the cursor was not over the box. 

Ialso wish there was a way to see the character / item art for each entry with the text, instead of just one or the other, since the text is hard to read when overlaying the art.

Great demo so far, looking forward to more updates!